itemRank = 0; itemAttack = 0; itemSpeed = 0; itemDefense = 0; itemCrit = 0; itemDexterity = 0; itemHealth = 0; itemEnhance = 0; if (Math.random() < 0.100000) { itemRank = 10 + random(5) * 10; if (_root.save.inventoryName[_root.save.arenaTrinket] == "Gem of Good Luck" && Math.random() < 0.400000) { itemRank = 50; } // end if } // end if if (Math.random() < 0.600000) { itemAttack = 1 + random(60); if (_root.save.inventoryName[_root.save.arenaTrinket] == "Gem of Good Luck" && Math.random() < 0.400000) { itemAttack = 60; } // end if } // end if if (Math.random() < 0.600000) { itemSpeed = 1 + random(10); if (_root.save.inventoryName[_root.save.arenaTrinket] == "Gem of Good Luck" && Math.random() < 0.400000) { itemSpeed = 10; } // end if } // end if if (Math.random() < 0.900000) { itemDefense = 31 + random(120); if (_root.save.inventoryName[_root.save.arenaTrinket] == "Gem of Good Luck" && Math.random() < 0.400000) { itemDefense = 150; } // end if } // end if if (Math.random() < 0.300000) { itemCrit = 1 + random(30); if (_root.save.inventoryName[_root.save.arenaTrinket] == "Gem of Good Luck" && Math.random() < 0.400000) { itemCrit = 30; } // end if } // end if if (Math.random() < 0.300000) { itemDexterity = 1 + random(30); if (_root.save.inventoryName[_root.save.arenaTrinket] == "Gem of Good Luck" && Math.random() < 0.400000) { itemDexterity = 30; } // end if } // end if if (Math.random() < 0.300000) { itemHealth = 1 + random(30); if (_root.save.inventoryName[_root.save.arenaTrinket] == "Gem of Good Luck" && Math.random() < 0.400000) { itemHealth = 30; } // end if } // end if if (Math.random() < 0.100000) { itemAttack = itemAttack + 30; itemEnhance = itemEnhance + 1; } // end if if (Math.random() < 0.050000) { itemAttack = itemAttack + 40; itemEnhance = itemEnhance + 1; } // end if if (Math.random() < 0.100000) { itemSpeed = itemSpeed + 4; itemEnhance = itemEnhance + 1; } // end if if (Math.random() < 0.050000) { itemSpeed = itemSpeed + 6; itemEnhance = itemEnhance + 1; } // end if if (Math.random() < 0.100000) { itemDefense = itemDefense + 45; itemEnhance = itemEnhance + 1; } // end if if (Math.random() < 0.050000) { itemDefense = itemDefense + 60; itemEnhance = itemEnhance + 1; } // end if if (Math.random() < 0.050000) { itemCrit = itemCrit + 20; itemEnhance = itemEnhance + 1; } // end if if (Math.random() < 0.050000) { itemDexterity = itemDexterity + 20; itemEnhance = itemEnhance + 1; } // end if if (Math.random() < 0.050000) { itemHealth = itemHealth + 20; itemEnhance = itemEnhance + 1; } // end if itemExpiry = 604800000; if (Math.random() < 0.300000 || _root.save.arenaHardcore == true) { itemExpiry = 2592000000.000000; } // end if if (Math.random() < 0.100000 || _root.worstMoon == true) { itemExpiry = Infinity; } // end if itemBonusPow = itemAttack + itemSpeed * 20 + itemDefense * 2 + itemCrit * 10 + itemDexterity * 10 + itemHealth * 10; itemUnob = 0; if (_root.save.arenaHardcore == true) { itemUnob = itemUnob + 2; } // end if if (_root.worstMoon == true) { itemUnob = itemUnob + 4; } // end else if } // end else if itemArray = [318, "Hat", 152, 50, 0, 200 + itemBonusPow, 50, 50, 50, 13, 170000000, 0, itemBonusPow * 2 + 100, "Dark Element", "Non-Boss Damage", "Equipment Attack", 10000000, Infinity, false, false, false, false, false, itemUnob, "CHAOS HAT", ""]; } itemArray = [318, "Shirt", 152, 50, 0, 300 + itemBonusPow, 50, 50, 50, 13, 170000000, 0, itemBonusPow * 2 + 100, "Dark Element", "Non-Boss Damage", "Equipment Attack", 10000000, Infinity, false, false, false, false, false, itemUnob, "CHAOS SHIRT", ""]; } itemArray = [318, "Gloves", 154, 0, 0, 150 + itemBonusPow, 0, 50, 0, 3, 1300000000, 10, itemBonusPow * 2 - 1300, "Dark Element", "Non-Boss Damage", "Equipment Attack", 10000000, Infinity, false, false, true, false, false, itemUnob, "(MYSTERIOUS ITEM)", ""]; } itemArray = [318, "Pants", 152, 50, 0, 300 + itemBonusPow, 50, 50, 50, 13, 170000000, 0, itemBonusPow * 2 + 100, "Dark Element", "Non-Boss Damage", "Equipment Attack", 10000000, Infinity, false, false, false, false, false, itemUnob, "CHAOS PANTS", ""]; } itemArray = [318, "Shoes", 152, 100, 0, 150 + itemBonusPow, 50, 50, 50, 13, 170000000, 0, itemBonusPow * 2 + 100, "Dark Element", "Non-Boss Damage", "Equipment Attack", 10000000, Infinity, false, false, false, false, false, itemUnob, "CHAOS SHOES", ""]; }